Stone Mtn terrain. another edit. has a scania loader, truck shop, airport, flat area for takeoff. all DEM data except the flat area that you start on courtesy of USGS database. PLZ MOD. ATTENTION-THIS WILL(should) REPLACE THE OLDER STONE MTN MAP.
The reason i did this is that i wanted to show you Ogre's 3D ability to render huge terrains with VERY SMALL CAMERA SHAKE, with the help of a little trick i discovered. Now, the shake issue is just like on a 10x10km terrain :)
Can be used for planes, rockets or just as a "tech-demo".
Peace mates!
NOTE: On my AMD Athlon X2 4200+, 1GB DDR2, ATi HD4550 512DDR3, i have 110 FPS in OpenGL flying a jet plane.
My first terrain for ROR: a small island with a peak.
There are 3 ways to clib the hill:
a) a large, concrete road that can be used, not easly, even for bus or big truck.
b) a narrowed off road way that start almost at 1/2 of the road a)
c) a off road way that start from another place (find it)
First a disclaimer:
This pack is merely an updated small island. As such, it does not include a unique ID. It is intended to overwrite the zip included with RoR in streams/final/terrains. Also it may not function as intended due to updates which I have not yet tried out. Updating RoR overwrites this file, so keep a backup.
Now the info:
What it is: Small island with new traction features implemented.
What I did: I started by copying mudfests traction code into the terrain folder and modifying the .terrn file to use that. I then used the texture file to place different traction sections and saved the resulting product as a seperate image. The Paint.NET file is included in the zip with layers intact so further edits are possible.
Why it matters: Due to changes in the traction code, Small Island had been unclimbable since .35. this new version restores traction so it is more realistic. I may have overcompensated, but the cfg file for traction can be played with if you are not satisfied. Rocks now include more traction, and there is mud and sand.
Rights: I don't care what you do with this or if you do release changes. If I needed to request permission for anything in this mod, let me know and I will fix what I can.
Other: Comments, questions, complaints, or suggestions can be pm to me, and if needed I will open a thread. I am willing to make changes if requested specifically and they would improve the map. Request shoulb be something like this: "traction at _______ on map is _________, and a change like _______ would _______." Specifics help.
<<< See the pictures. All is written there. Vse napisano na kartinke.
Small Island Mission Edition ENG
The Objects, which are necessary You for performing the Missions, are enumerated in file "Objects.htm".
Move the files "smallisland.raw", "smallisland9sqkm.cfg" and "smallisland9sqkm.terrn" in Your RoR-folder/Data/Terrains.
To execute the Mission 1 move the file "smallisland9sqkmm1.terrn" in Your RoR- folder /Data/Terrains.
The Archives, containing rest Missions, is protected by password.
To hear the password to archive, containing Mission 2, necessary to execute the Mission 1. After unpacking of archive "smallisland9sqkmm2. zip", move the file "smallisland9sqkmm2.terrn" in Your RoR- folder /Data/Terrains To hear the password to archive, containing Mission 3, necessary to execute the Mission 2. After unpacking of archive "smallisland9sqkmm3. zip", move the file "smallisland9sqkmm3.terrn" in Your RoR- folder /Data/Terrains and so on.
Small Island Mission Edition RUS
Ob`ekty, kotorye ponadobjatsja Vam dlja vypolnenija Zadanijj, perechisleny v fajjle «Objects.htm».
Peremestite fajjly «smallisland.raw», «smallisland9sqkm.cfg» i «smallisland9sqkm.terrn» v Vashu RoR-papku/Data/Terrains.
Dlja togo, chtoby vypolnit' Zadanie 1 peremestite fajjl «smallisland9sqkmm1.terrn» v Vashu RoR-papku/Data/Terrains.
Arkhivy, soderzhashhie ostal'nye Zadanija, zashhishheny parolem.
Dlja togo, chtoby uznat' parol' k arkhivu, soderzhashhemu Zadanie 2, neobkhodimo vypolnit' Zadanie 1. Posle raspakovki arkhiva «smallisland9sqkmm2. zip», peremestite fajjl «smallisland9sqkmm2.terrn» v Vashu RoR-papku/Data/Terrains
Dlja togo, chtoby uznat' parol' k arkhivu, soderzhashhemu Zadanie 3, neobkhodimo vypolnit' Zadanie 2. Posle raspakovki arkhiva «smallisland9sqkmm3. zip», peremestite fajjl «smallisland9sqkmm3.terrn» v Vashu RoR-papku/Data/Terrains i tak dalee.