This is a proof of concept of a destructible building. It isn't the most realistic-destructing building, but it is very basic like building blocks. Please feel free to modify and distribute and perhaps improve if you will. The chassis was made/submeshed in Blender. If you have any questions, feel free to send me a personal message (my name is Beolex on the forums, not Buttlamo) or discuss in this thread: [forum link]
- Separate I-beams and concrete floors
- Total of 119 nodes & 419 beams
- 15 different sections
- Approximately 9-11 FPS with two of them together
Transportable traffic lights for construction sceneries.
The pack contains two traffic lights, spawn one of each of them to have correctly alternating red and green lights.
They are transportable and can be lifted with cranes.
Please post any problems and discuss here: [forum link] Unfortunately I made a silly mistake, so RoR displays ";V 1.0" in the select menu instead of the name of the box... You can cin a fix for that in the fist post of the thread you find above.
Thanks for your appreciation!
hi
here is my first load for ror its a simple piano
it has wheels if you want to tow it
put it in packs
forum thread : [forum link] here is the video :
enjoy
credits :
submesh : me
chassis : me
texture : me
Well, You may of seen it in the Random Screens or Development Screens, And it does lift stuff up!
It will lift anything that realistically will fit, Such as small cars or upper sized trucks.
Thatsnice designed the mesh, So I am not aware of the model.
F1/F2 - Raise/Lower the platform
Credits
IRC Dwellers - For the idea
Sushi - Node and Beam
Thatsnice - Meshes, "Fine tuning"
You are free to modify it, please just Notify me and Thatsnice.
it is contactable exept the wood.
it is ropable, so you can lift it with a crane, or move it with a wrecker.
if you want to release a skin for this pm me for permissions(the UVmapping on the rear is a bit crappy, if you want that done good pm me too, and i send you a better one for skinning)
put in: mydocuments/RigsofRods/Packs
Credits:
mesh: me
NB: me
submesh: me
skins: me
other: me