A rotary wing prototype I worked on for a while and recently decided to upload. It's designed to mimic the way modern helicopters work and is thus just like real helicopters capable of flying upside down. It flies quite stable and with a little practice is easy to use.
Controls:
Up/Down arrows controll ascent/decent
Left/Right arrows rolls the craft to the left and right
Z/X rotates the craft
F2 pitches forward F1 pitches backwards.
Flaps can be used to create a constant positive lift when you want to concentrate on manouvering.
Start both engines and set them to full throttle before waiting for about fifteen seconds for both rotors to spin up to full speed. Then use the up arrows to take off and the other controlls to keep the craft steady. With practice the helicopter is quite responsive and manouverable.
ANY MOD thats ment to be public one day needs my written PERMISSION
Pack contains 3 Helicopters:
- SAR Version (flexbody patch needed) - Logging Version (flexbody patch needed) - Aviation Version ( feature reduced and high FPS for small comps and multiplayer )
Credits go to Box5Diesel and adeodat for various contributions, please check the ingame T-Screen
How to lift off, fly and pick up a load...READ THIS FIRST
- you can always see a help-chart by pressing and holding F4 in pilots view ( SAR and Logger only ) - you can get a better overview by pressing F3 once in pilots view, released by pressing F4 once ( SAR and Logger only )
Enter the helicopter
Press the Parking Break ctrl (strg) Pos1: Fire up all engines simultaneously ctrl (strg) Page up: Maximum Power to all engines Page down once, you overpower it and please reduce it by 1 click, only use the BOOST for extrem Load lifting, it will stress the rotorheads to the absolute maximum they can withstand. If the AOA-Inidicators is permanently OVER 15 ( the red marker ), you need a parachute :D
..wait until engines reach green area... 96 RPM (%)
gently apply F1 until the Helicopteri lifts off
Arrowkey UP: Accelerate/forward flight: Nose down ..watch your height and apply more lift if needed (F1) Arrowkey Down: Breaking/reverse flight: Nose up, reduce lift for some time not to gain too much height (F2)
Z/X (Y/X) :Turning, will do a pivot in hover mode that needs minor corrections not to drift / accelerate...just watch the virtual horizon Will bank and turn in forward flight faster then 30 knots, additional nose down + banking = higher turn ratio..
Arrowkeys Left/Right: Strafing while hovering, Bankingl left/right in forward flight
HOW TO:
1. Picking up a load
Land close to a load with ONE ropable, best placed in top center Press O to shoot out the tie Wait for the tie to move the hook sideways Apply rope to let the tie pull the node to the ropable at the load (F5) When tie stops working, lock the hooknode (L) and then release the tie (O) Apply more rope to get some manouver space for the heli
-> Start, center the heli over the load, climb slowly, correct against the weight of the load and lift it off (F1) - Pull the load close to the heli with F6 to fly and gain control
Releasing it is easy: L to drop it, F6 and then L to place it
You can lift and fly 13 tons, dont go too fast or the rotorhead will deform permanently and you need a parachute instantly :D
2. Rollon Loads: (SAR and Logger only)
Drive in a car with 5 (!) ropables, one on each edge and one in the center. Park in the middle of the Helicopter, activate Parkingbrake, switch of the engine, leave the car Enter the helicopter, Press "O" to tie the car down. It needs to be really centered in the helicopter, weight balancing is vital for flight characteristics.
LilBunniFuFus helicopter modded by myself to have skids, this time with a fixed menu name, the last time it had the same name as LilBunniFuFus version, now it has a different one, I hope your landings are easier, and have fun!
Left/Right to steer
F1 to make the front go up,
F2 for it to go down.
The most left throttle control is for the top rotor. The other 3 are for the other one.